Research
I'm interested in sensing, optimization/learning, and maybe some human-centered applications and more. Still exploring :)
I've worked around revealing good-looking images from partially corrupted measurements in physics-based ways. Specifically, dynamic scene modeling, physics-based reconstruction, radiance fields, and time-of-flight imaging.
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Analyzing Time of Flight Radiance Fields for Multi-Frequency Reconstruction
Runfeng Li,
Jack Naylor,
Mikhail Okunev,
Christian Richardt,
Matthew O'Toole,
James Tompkin
Preprint, 2026
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We analyze ToF radiance field reconstruction and demonstrate multi-view scene unwrapping and single-view semi-transparent surface reconstruction with multi-frequency C-ToF.
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Time of the Flight of the Gaussians: Optimizing Depth Indirectly in Dynamic Radiance Fields
Runfeng Li,
Mikhail Okunev,
Zixuan Guo,
Anh Ha Duong,
Christian Richardt,
Matthew O'Toole,
James Tompkin
CVPR, 2025 (Oral)
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We show that radiance field reconstruction from single-frequency continuous-wave raw time-of-flight images is fundamentally ill-posed.
However, we find optimization biases in the 3D Gaussian parameterized radiance fields that help recover the most plausible geometry,
which our model applies to dynamic scenes like fast-swinging baseball bats
with quality comparable to or better than prior neural-field-based methods while retaining the efficiency of Gaussians.
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Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules
Yiqing Liang,
Mikhail Okunev,
Mikaela Angelina Uy,
Runfeng Li,
Leonidas J. Guibas,
James Tompkin,
Adam Harley
TMLR, 2025
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We benchmark dynamic Gaussian splatting methods for monocular view synthesis,
combining existing datasets and a new synthetic dataset to provide standardized comparisons
and identify key factors affecting efficiency and quality.
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