I have spent much of the last few years on things like
this.
It uses a LiDAR-like camera to reconstruct 3D scenes,
though, hilariously, I have only physically
touched the camera once
in my life.
Currently, I am broadly interested in computational photography and imaging, computer vision, and machine learning.
We show that radiance field reconstruction from single-frequency continuous-wave raw time-of-flight images is fundamentally ill-posed.
However, we find optimization biases in the 3D-Gaussian-parameterized radiance fields that reasonably regularize the geometry.
We then exploit this finding to reconstruct dynamic scenes like fast-swinging baseball bats
with quality comparable to or better than prior neural-field-based methods while retaining the efficiency of Gaussians.
We benchmark dynamic Gaussian splatting methods for monocular view synthesis,
combining existing datasets and a new synthetic dataset to provide standardized comparisons
and identify key factors affecting efficiency and quality.