Hi, I am a Research Assistant at the Brown Visual Computing Group, advised by Prof. James Tompkin.
Previously, I earned my M.S. in Computer Science from Brown University and B.S. in Mathematics and Computer Science from UIUC.
I am primarily interested in computer vision, with a current focus on computational imaging, physics-based reconstruction, and related questions in scene representation.
I have worked on time-of-flight radiance fields, Gaussian splatting, and dynamic scene modeling.
We show that radiance field reconstruction from single-frequency continuous-wave raw time-of-flight images is fundamentally ill-posed.
However, we find optimization biases in the 3D Gaussian parameterized radiance fields that help recover the most plausible geometry,
which our model applies to dynamic scenes like fast-swinging baseball bats
with quality comparable to or better than prior neural-field-based methods while retaining the efficiency of Gaussians.
We benchmark dynamic Gaussian splatting methods for monocular view synthesis,
combining existing datasets and a new synthetic dataset to provide standardized comparisons
and identify key factors affecting efficiency and quality.